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Cleanroom™ Whole-room, safe, programmable disinfection, in just 10 minutes.
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Uvisan’s smallest full-power UV-C cabinet, disinfect and charge up to two headsets.
Cleanroom™ Whole-room, safe, programmable disinfection, in just 10 minutes.
Uvisan’s smallest full-power UV-C cabinet, disinfect and charge up to two headsets.
Cleanroom™ Whole-room, safe, programmable disinfection, in just 10 minutes.
Virtual reality (VR) is no longer a novelty. It has become a core tool in healthcare training, patient therapy, immersive learning in schools, and entertainment venues like arcades and museums. From enabling medical professionals to rehearse complex procedures, to helping children explore ancient history in 3D, VR has earned its place as a transformative technology.
But as VR becomes more embedded in multi-user environments, it brings with it a growing but underrecognized threat: hygiene risk. Unlike personal electronics, VR headsets make close physical contact with users’ foreheads, cheeks, eyes, and noses. And unlike shared keyboards or tablets, VR systems are typically designed without sanitation in mind.
In sectors like healthcare and education – where users may be vulnerable to illness, or headsets are used by dozens daily, the failure to adequately clean VR devices poses a real risk of disease transmission.
VR headsets are worn directly on the face and head. The physical nature of their use often for extended periods makes them highly susceptible to contamination through multiple vectors:
The contamination isn’t just cosmetic. Studies have shown that viable, pathogenic microorganisms are often present on shared VR headsets even shortly after use.
Common microbes found include:
In 2021, a microbiological study found 90% of sampled shared VR devices had measurable bacterial and fungal contamination even after basic wipe-downs. Informal reports in education and gaming venues describe rashes, acne, pink eye, and sore throats following VR headset use.
Contaminated VR headsets have been linked to minor and significant health concerns. Reported outcomes include:
In clinical settings, some NHS trusts have instituted VR cleaning protocols following hygiene audits, and several universities have moved to mandatory disinfection between users due to complaints.
Operators of shared VR technology – whether hospitals, schools, or entertainment venues have a legal obligation to maintain a safe environment.
Applicable UK regulations include:
Failing to clean shared VR headsets could result in:
While disinfectant wipes are the most commonly used method for cleaning VR headsets, they present significant limitations especially in busy, shared environments like hospitals, classrooms, and entertainment venues.
In short, wipes alone create the illusion of cleanliness without reliability.
This is where UV-C cabinets come in not as a replacement for all hygiene protocols, but as a highly effective, contactless way to standardise disinfection.
Unlike wipes, UV-C disinfection:
For healthcare, education, and entertainment venues, UV-C offers a safe, scalable way to supplement manual cleaning and helps close the hygiene gap that wipes often leave open.
Virtual reality is a powerful, immersive technology but its success depends on trust and safety. In multi-user settings like clinics, classrooms, and arcades, shared VR headsets are silent vectors for illness. Without effective hygiene, they risk causing more harm than good.
Institutions must move from inconsistent manual wipe-downs to evidence-based disinfection practices. UV-C cabinets offer a fast, safe, and cost-effective solution. They help ensure user health, reduce liability, and extend the lifespan of expensive hardware.
Clean VR is safe VR. And in the world of healthcare, education, and entertainment – safe means sustainable.
Uvisan Limited
Kingswood House South Road
Bristol BS15 8JF